Turning Passive Screens into
Interactive Security Awareness.

How do you make people actually stop and engage with IT security content in a busy workplace? My thesis tackles this by designing an AI-powered framework that generates comic-style stop motion narratives — turning overlooked public displays into decision-based learning experiences that earn attention rather than demand it.

Dec 2025 – Jul 2026 Master Thesis Industry Cooperation UX & Interaction Design UX Research AI Prompt Engineering
Setting the Scene

Security training exists.
Engagement & awareness doesn't.

In collaboration with the IT security department of a ~7,000-employee company, this thesis explores how four public displays — installed across their office buildings — can deliver security awareness content that employees actually absorb. No mandatory training. No extra effort. Just relevant moments built into their everyday environment.

Work in progress. This thesis is currently in its prototyping phase. Real-environment testing and formal validation have not yet been conducted.

Research Topic

"Design and evaluation of an AI-driven video generation framework for IT security awareness content on public displays"

Literature Research

Starting with what the research told me.

Security awareness works through passive, repeated exposure — not effortful training. The core finding: existing formats fail not because employees don't care, but because they compete for attention rather than working with it.

Security Awareness
  • Needs to be embedded into daily routines
  • Supports passive learning & repeated exposure
  • Ongoing process, not a one-time intervention
Public Displays
  • Should be participatory spaces
  • Encourage interaction, social acceptability & lightweight engagement
  • Motivation via curiosity, challenge, feedback & playfulness
Successful Interaction Design
  • Immediate feedback, clear affordances & minimal effort
  • Playfulness with low social risk extends engagement & discovery
  • Visible responsiveness & clarity feel reliable
Public Displays Interaction Type
  • Touchless reduces hygiene concerns & social pressure
  • Movement, gesture & gaze work well publicly
  • Simple, iconic gestures most successful
Problems

Identifying the problems of public displays ...

Before designing a solution, the research surfaced a clear set of recurring problems across security awareness, engagement, and interaction design in public contexts.

Security Awareness Problems
  • Programs often don't reliably change behavior
  • Security is disconnected from daily environments
  • Users rarely seek security information
  • Behavioral outcomes remain weak
Engagement & Visibility Problems
  • Low engagement with public displays
  • Display blindness — screens get ignored
  • Social inhibition reduces participation
  • Attention thresholds are underestimated
Interaction Method Problems
  • Interactions feel awkward or high-commitment
  • Supported interactions are unclear
  • Public interaction is often poorly designed
  • Context & social norms are ignored in evaluations
Constraints & Solutions

... and understanding constraints good design can solve.

  • No Sound / No Touch
  • Body movement & position tracking
  • Gesture navigation
  • Ideally touchless interaction
  • Short Attention Spans
  • Low-threshold entry
  • Short, step-by-step content
  • Immediate visual reward
  • Social Embarrassment
  • Subtle, non-obvious body movement
  • Private-feeling engagement
  • Optional single-user mode
  • Diverse User Groups
  • Accessibility-first design
  • Clear visuals & simple instructions
  • Multiple scenario categories
  • Adjustable complexity
  • Physical Display Limitations
  • Important content centered
  • Large, readable design
  • Minimal clutter
  • Display-aware sizing
  • Workplace Environment
  • Professional but engaging tone
  • Gamification without childishness
  • Casual repeated exposure
  • Quick interactions

To succeed, a public security user interface should therefore be: Low-threshold · Socially comfortable · Contextual · Accessible · Playful · Quick

The concept

Narrative micro-learning through
AI-generated content.

The framework dynamically generates interactive security narratives —
each a five-step story in which users shape how their scenario unfolds.

01

Opportunistic Engagement

Stories surface at the right moment — triggered by context, not by a schedule. Position-aware design and a recurring character draw users in and make them want to see what happens next.

02

Narrative Decision System

Each scene ends with three choices that steer the story. Five image sequences play out in different orders depending on what the user decides.

03

AI Content Scalability

Modular story structures and reusable prompts enable AI to generate consistent narratives and visuals at scale — no hand-crafting required for each scenario.

Prototyping

Building from framework to the first interface.

Research framework structure
Research & Mind Mapping

Structured exploration — topic research, literature synthesis, and prompt engineering experiments to understand AI content generation constraints and opportunities.

Prototype UI for the public display — comic style with character guide
Prototype UI · Public Display

Interactive interface for the public screen — evolved from live video sequences to a comic-style stop motion narrative format with a recurring guide character accompanying users through the flow.

Admin workflow UI for narrative and image prompt generation
Prototype UI · Admin Workflow

Backend & Frontend for content creators — generation of story narrative & image prompts per scenario, with export of image packages and structured JSONs for display deployment.

What Comes Next

The road to validation.

Research and initial framework design are complete. The focus now shifts to real-environment testing and iterative refinement before the thesis submission.

Research

Literature review, mind mapping, and problem space definition.

Ideation

Narrative decision framework, AI content design, and structure & concept definition.

Prototyping & Iteration

First prototypes built, informal walkthroughs conducted, refining narratives, prompts and interaction flows.

Testing

Real-environment deployment, pilot & field study, adjustments according to feedback.

Writing

Thesis write-up and submission until October 2026.

Core Insight
Attention can't be forced. Every medium has its own rules for earning it — and designing to those rules is what turns a passing glance into real interaction.